


There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: World at War offers a quick play mode that lets the player access any mission they have won in the campaign.Your IP address has been temporarily blocked due to a large number of HTTP requests. Missions are chronological and often sequential. The game includes a campaign with a series of missions based in World War II's Pacific theater and Eastern front with American, British and Soviet campaigns. The player double-taps the touch screen, or taps an icon on the touch screen, to go in and out of "aim-down sight" mode, which uses the weapon's iron sights to aim more accurately. The shoulder buttons are used to fire whatever weapon is equipped. The touch screen is utilized for aiming, as well as switching and reloading weapons, and several minigames. Gameplay and controls in World at War remain similar to Modern Warfare. The game takes place during World War II, and was released along with the console versions of the game on November 11, 2008. It was published by Activision and developed by n-Space, who used the same game engine as the previous title. For the PlayStation 2 game, see Call of Duty: World at War: Final Fronts.Ĭall of Duty: World at War is the second Call of Duty game to be developed for the Nintendo DS, the first being Modern Warfare. For the main game, see Call of Duty: World at War.
